A crystal helm with a glowing blue eyes, who live in caves or forest.
Murussu (CR 3)
XP 800
CE Small Aberration
Init -2; Senses Darkvision 60 ft., low-light vision; Perception +6
DEFENSE
AC 16, touch 9; flat-footed 16 (-2 dex, +7 natural, +1 size)
hp 30 [44] (4d8+12)
Fort +7, Ref -1, Will +5
Resist Earth 5, Ice 5; Strong Physical
Weakness Fire and Lightning
OFFENSE
Speed 20 ft.
Melee 2 Slams +6 (1d4+2 plus slow)
Space 5 ft.; Reach 5 ft.
Special Attacks Slow (DC 13 Fort save)
STATISTICS
Str 14, Dex 7, Con 17, Int 4, Wis 12, Cha 12
Base Atk +3; CMB +3; CMD 12
Feats Great Fortitude, Power Attack, Toughness
Skills Acrobatics +3, Perception +6, Survival +6
SPECIAL ABILITIES
Slow (Ex)
Slam – injury; save Fort DC 13; frequency for 1d4 rounds; slow status effect; cure 1 save. The save DC is Wisdom-based