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Beholder (Gather)A giant eyeball twice the size of a hume’s torso approaches, walking on a mass of tentacles, other tentacles reaching out towards its prey. Sometimes also known as a “Cold Eye.”

Beholder (CR 11)

XP 12,800
N Large aberration
Init: +8; Senses darkvision 60 ft.; Perception +25

 DEFENSE

AC 28, touch 13, flat-footed 24 (-1 size, +4 Dex, +15 natural)
hp 90 [132] (12d8+36)
Fort +9, Ref +8, Will +10
Defensive Abilities Auto-Reflect
Immune death effects, confused
SR 24

 OFFENSE

Speed 30 ft.
Melee 4 tentacles +13 (1d6+2)
Space 10 ft.; Reach 20 ft.
Special Attacks Doom Gaze, Flash, Self-Destruct, Thunder Beam

 STATISTICS

Str 15, Dex 18, Con 16, Int 17, Wis 15, Cha 15
Base Atk +9; CMB +12; CMD 26 (30 vs. trip)
Feats Alertness, Combat Reflexes, Great Fortitude, Improved Initiative, Weapon Focus (Tentacle), Weapon Finesse
Skills Climb +17, Intimidate +17, Knowledge (Arcana) +18, Perception +25, Sense Motive +18, Survival +17, Stealth +15; Racial Modifiers +4 Perception

 SPECIAL ABILITIES

Auto-Reflect (Su)

Beholders constantly benefit from a version of the Reflect status. Any spell which directly targets a beholder and fails to penetrate its spell resistance is turned back upon the original caster.

Doom Gaze (Su)

Every 1d4+1 rounds, a beholder may focus its gaze upon a single target within 30 feet as a standard action, causing them to perish. The target must make a DC 19 Fortitude save or drop to -1 hit points and begin dying. This is a death effect.

Flash (Su)

A beholder emits a bright flash around itself blinding all those within a 15-ft.-radius who did not succeed on a Will save (DC 19) for 1d6 rounds. Blue mages may learn this ability as a 2nd level spell (Knowledge: Dungeoneering DC 19).

Self-Destruct (Su)

While below 50% hp, a beholder’s central eye swells up massively, and it can explode at any time as a full-round action, destroying itself and dealing 12d6 points of fire and physical (half and half) damage to everything within a 15-ft. radius (Reflex save DC 19 for half damage). Blue mages may learn this ability as a 1st level spell (Knowledge: Dungeoneering DC 17).

Thunder Beam (Su)

A beholder may release a beam of crackling thunder from its eyeball in a 120-ft. line as a standard action. Those struck by this beam take 10d6 lightning damage, with a DC 19 Reflex save for half damage.

ECOLOGY

Environment dungeons
Organization small group (1-3)
Treasure standard