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Evil EyeA giant gray eye with two enormous wings and two tiny legs. It has the ability to blind or confuse its prey and it seeks prey on whom it can feed upon

Evil Eye (CR 4)

XP 1,200
NE Medium Aberration
Init +7; Senses Darkvision 60 ft., low-light vision; Perception +9

DEFENSE

AC 18, touch 14, flat-footed 14 (+3 Dex, +1 dodge, +4 natural)
hp 45 [66] (6d8+18)
Fort +5, Ref +5, Will +5
Immune Blind and Sleep status effects

OFFENSE

Speed 20 ft.; Fly 30 ft. (good)
Melee Bite +5 (1d6+1)
Space 5 ft.; Reach 5 ft.
Special Attacks Confusing Gaze, Critical Attack, Curse Gaze, Umbral Gaze

STATISTICS

Str 12, Dex 17, Con 16, Int 8, Wis 10, Cha 14
Base Atk +4; CMB +5; CMD 19
Feats Dodge, Improved Initiative, Skill Focus (Perception)
Skills Fly +16, Intimidate +14, Perception +12
Language Infernal, Abyssal

SPECIAL ABILITIES

Confusing Gaze (Su)

1/day, An evil eye can unleash a mind-affecting gaze against a single target within 30 feet. The target must be looking towards the evil eye for the effect to even work also must make a Will save (DC 15) or be inflicted with Confuse status for 1d2 rounds. Blue mages may learn this ability as a 4th level spell (Knowledge: Dungeoneering DC 23).

Critical Attack (Ex)

Once every 1d3 rounds as a standard action, the evil eye can inflict more pain than normal. If they succeed at hitting with their bite attack, the damage is 1d6+1 x 1.5 for total damage.

Curse Gaze (Su)

2/day, once every 1d3+1 rounds, an evil eye gazes a dark eerie look into the eyes of their opponent within 60 feet. The target must make a Will save (DC 15) or be inflicted with the Curse status effect for 1d4 rounds. Blue mages may learn this ability as a 3rd level spell (Knowledge: Dungeoneering DC 21).

Umbral Gaze (Su)

An evil eye can unleash a blast of electricity against a single target within 30 feet. The evil eye must make a range touch attack (+7), if it hits, the attack deals 1d6+2 points of lightning damage and must make a Fortitude save (DC 16) or be inflicted with the Blind status for 1d4 rounds. Blue mages may learn this ability as a 1st level spell (Knowledge: Dungeoneering DC 17). The save is constitution-based.