A tiny yellow eye with two small wings and two tiny legs.
Beady Eye (CR 1/3)
XP 135
NE Tiny Aberration
Init +5; Senses Darkvision 60 ft., low-light vision; Perception +4
DEFENSE
AC 13, touch 13; flat-footed 12 (+2 size, +1 Dex)
hp 5 [9] (1d8+1)
Fort +1, Ref +1, Will +2
Immune Blind status effects
OFFENSE
Speed 10 ft., Fly 60 ft. (perfect)
Melee Bite +0 (1d3-2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks Hypnotic Gaze (DC 11, 1 round)
STATISTICS
Str 7, Dex 13, Con 12, Int 4, Wis 10, Cha 5
Base Atk +0; CMB -1; CMD 7
Feats Improved Initiative
Skills Fly +13, Perception +4
SPECIAL ABILITIES
Familiar
The master of a beady eye familiar gains a +2 bonus to Will saves.
Hypnotic Gaze (Ex)
Creatures meeting the gaze of a beady eye must succeed on a DC 11 Will save or stand and stare blankly at the beady eye for 1 round. The save DC is Constitution-based.