
T-Rexaur (CR 9)
XP 6,400
N Gargantuan Magical Beast (Mini-Boss, Reptilian)
Init +5; Senses Darkvision 60 ft., low-light vision, scent; Perception +37
DEFENSE
AC 21, touch 7; flat-footed 20 (+1 dex, +14 natural, -4 size)
hp 172 [240] (15d10+90)
Fort +15, Ref +10, Will +9
DR 10/-; Immune Poison; Resist Earth 10, Fire 10, Lightning 10
Weakness Ice
OFFENSE
Speed 40 ft.
Melee Bite +23 (4d6+24/19-20 plus grab)
Space 20 ft.; Reach 20 ft.
Special Attacks Earthquake, Swallow Whole (2d8+11, AC 17, hp 24)
STATISTICS
Str 34, Dex 13, Con 22, Int 2, Wis 15, Cha 10
Base Atk +15; CMB +31 (+35 grapple); CMD 42
Feats Critical Focus, Diehard, Endurance, Improved Critical (bite), Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +37; Racial Modifiers Perception +8
SQ Powerful Bite
SPECIAL ABILITIES
Earthquake (Su)
Once every 1d4 rounds as a standard action, A t-rexaur can cause the ground to erupt around it within a 30-ft.-radius. Creatures within the area of effect take 8d6 points of earth damage and are inflicted with the Weighted status effect for 1d6 rounds (Reflex save DC 16 for half damage and negates the status effect). Blue mages may learn this ability as a 4th level spell (Knowledge: Arcana DC 23).
Powerful Bite (Ex)
A t-rexaur applies twice its Strength modifier to bite damage.