At 2nd level and every two dark knight levels thereafter, a dark knight gains a talent that helps improved his class abilities. Unless specified otherwise, a dark knight cannot select an individual talent more than once.
Table: Dark Knight Talents
| Dark Knight Talent | Prerequisites | Benefits |
|---|---|---|
| Abyssal Focus (Su) | Abyssal Arts class feature | Increase the DC of one of your abyssal arts abilities by 1. This talent may be taken multiple times to increase the DC of an abyssal art that was previously unselected by this talent. |
| Antagonistic Personality (Ex) | Antagonize feat | You gain Provoke as a bonus feat. |
| Broad Offense (Su) | Dark Knight 8, Shared Offense class feature | The range of your Sacred Offense ability is doubled (10ft before level 7). |
| Cleanliness is next to Devilishness (Sp) | — | You become able to cast Magical Hygiene and Magical Cleaning at will, and may turn a vial of water into temporary unholy water (expires after a day) as a standard action three times per day. You can instead create permanent unholy water this way (no limit per day) by paying half of its gil cost and spending 1 MP or one usage of Harm Touch. |
| Clerical Studies (Sp) | Dark Knight 4 | You may learn spells of their alignment from the cleric's Spellcasting class feature, from the lists noted for levels 1, 4, 7, and 10 (not including deific order spells). You may only learn two spells from each list, and only when you can cast spells of equal level with your dark knight spellcasting class feature. |
| Coin Of Tails (Ex) | — | Dark knights know their counterparts well. They gain a +1 insight bonus on all attack and damage rolls, saving throws, and AC against paladins, and spells from the paladin spell list. |
| Combat Feat | — | You may select any Combat feat instead of a talent. You must still meet all prerequisites for this feat, including ability score and base attack bonus minimums. This talent may be selected only once. |
| Dark Reflection (Su) | Dark Knight 12, Darkside class feature | While succumbing to Darkside, you use your wounded flesh to rend your enemy's. For every 10 hit points you are missing, you deal an additional 1 point of damage. This extra damage is not multiplied on a critical hit. |
| Dark Sustenance (Su) | Dark Knight 10, Darkside class feature | While under the effects of Darkside, when you receive healing from your own abilities, you may choose to heal yourself for your Charisma modifier as a free action usable outside of your turn. |
| Defiled Blessing (Su) | Dark Knight 4, Dark Blessing and Defile class features | You double the bonus from your dark blessing ability to saving throws for the status effects you may apply listed in the defiles available at 3rd level (see defile class feature). This talent may be taken again at 8th level to double the bonus from dark blessing for the status effects listed in the defiles at 6th level, again at 12th level for the status effects listed at 9th level, and once more at 16th level for status effects listed at 12th level. |
| Determination (Su) | Dark Knight 6, Grit Stance class feature | By expending a dark point from your dark pool as a free action, your movement speed is no longer hindered by the effects of your grit stance for the remainder of your turn. |
| Enhanced Darkside (Ex) | Darkside class feature | You reduce the damage you take from being in Darkside by 1. This talent can be taken multiple times. |
| Enhanced Harm Touch (Ex) | Harm Touch class feature | With this talent you add your Charisma modifier to your Harm Touch damage/heal. |
| Extra Abyssal Art (Su) | Abyssal Arts class feature | Gain an additional abyssal art. This talent may be taken again at 8th level, again at 12th level, and once more at 16th level. |
| Extra Defile | — | Your gain Extra Defile as a bonus feat. This talent can be selected multiple times. |
| Extra Harm Touch | — | You gan Extra Harm Touch as a bonus feat. This talent can be selected multiple times. |
| Fall To Perdition (Su) | — | If you have a hand free, you can spend an immediate action to use up two uses of your Harm Touch feature on an adjacent enemy, if an attack would bring you below 0 hit points (HP). If you have Word of Healing you can use this talent on an enemy at 30ft if an ally adjacent to the enemy would be brought below 0 HP. |
| Feast on Fear (Su) | Dark Knight 10, Feed on Fear class feature | Your Feed on Fear ability is now usable with any fear effect (such as demoralize). |
| First Into War (Su) | First Into Battle class feature | First Into Battle now lets you act first in a surprise round, regardless of your initiative roll. |
| Flexible Grit (Ex) | Dark Knight 3, Grit Stance class feature | You may enter or leave Grit stance as a free action, even outside of your turn, by spending 1 dark point. |
| Mark of Crime (Ex) | — | When a foe damages an ally you are aware of, you gain a bonus to the DCs of your dark knight spells and abilities equal to (¼ of your dark knight level, minimum 1) against that foe, until the end of your next turn. |
| Melee Power (Ex) | — | This talent adds +2 to damage with all melee weapons you wield. |
| Melee Tenacity (Ex) | — | This talent lets you reroll 1s for damage with all weapon dice with all melee weapons you wield. |
| Necrotic Hand Training | — | Taking this talent lets you gain one of the following feats as a bonus feat: Greater Defile, Greater Mercy, Radiant Charge, Reward of Grace, Reward of Life, Ultimate Defile, Word of Healing. Effects that would affect Lay on Hands instead affect Harm Touch. This talent may be taken more than once. Each time, a different feat much be selected. You must meet all prerequisites for the feat chosen. |
| Offensive Verbiage (Ex) | Antagonize feat, Intimidate 5 ranks | When using the Antagonize feat, you can use the same check against all enemies within a 30-ft.-radius as a full-round action. Talents or feats that reduce the action cost of Antagonize have no effect on this ability. |
| Profane Blade (Su) | — | You treat any weapon you wield with at least a +1 enhancement bonus as evil-aligned. If you have Aura of Sin, you instead gain a +1 profane bonus to attack and damage against creatures of good alignment. This bonus stacks with other profane bonuses. |
| Profane Rebuttal (Su) | Harm Touch class feature | Once per round, when an enemy misses you with a melee attack, you may, as an immediate action, use your Harm Touch feature to heal yourself if you're undead, or damage the enemy. If the dark knight has Word of Healing they can use this talent on an ally or enemy at range, if an enemy misses the dark knight. |
| Profane Words (Sp) | — | You add Command to your dark knight spell list. You may spend 1 dark point to increase the duration of this spell by 1 round per 3 dark knight levels. (Will Negates 10 + 1/2 dark knight level + Cha mod). |
| Prolonged Offense (Su) | Shared Offense class feature | Your Shared Offense class feature lasts until the end of the encounter it is used in. |
| Provoke (Ex) | — | Selecting this talent adds half your dark knight levels as a bonus to all Intimidate checks to antagonize. This also reduces the DC check by 2. |
| └- Staredown (Ex) | Dark Knight 12, Provoke dark knight talent | You may attempt the Demoralize action on all opponents within 30 ft. as a move action. |
| Renewed Self (Ex) | Dark Knight 12 | Once per encounter, as a standard action, you may regain hit points equal to twice your dark knight level plus his Constitution modifier. Any hit points he would gain from this ability over his maximum total are lost. |
| Tempered Darkness (Su) | Darkside class feature | You have learned to temper the all-consuming malice of the abyss. When you deactivate Darkside, provided that it was not activated in the same turn, you may forgo the hit point loss normally incurred at the end of that turn. |
| Threat Control (Ex) | — | You gain the Antagonize feat as a bonus feat. Additionally, if you fail an Intimidate skill check with the Antagonize feat, you may attempt the check again against the same creature. |
| Wrath of the Wicked (Ex) | Dark Knight 8 | Gain a profane bonus to your attack roll equal to your Charisma modifier when confirming a critical against good-aligned creatures . |